Changes

Jump to navigation Jump to search

FF7/Field/Script/Opcodes/2A PMOVA

560 bytes added, 01:11, 8 September 2006
no edit summary
* Opcode: '''0x2A'''
* Short name: '''PMOVA'''
* Long name: Move to Party Member

==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x2A
! width="40" | ''P''
|}

==== Arguments ====

* '''const UByte''' ''P'': Party member to move towards (0 to 2).

==== Description ====

Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by ''P''. When the object reaches its destination, script execution continues.

Navigation menu