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* Opcode: '''0x2A'''
* Short name: '''PMOVA'''
* Long name: Move to Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x2A
! width="40" | ''P''
|}
==== Arguments ====
* '''const UByte''' ''P'': Party member to move towards (0 to 2).
==== Description ====
Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by ''P''. When the object reaches its destination, script execution continues.
* Short name: '''PMOVA'''
* Long name: Move to Party Member
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x2A
! width="40" | ''P''
|}
==== Arguments ====
* '''const UByte''' ''P'': Party member to move towards (0 to 2).
==== Description ====
Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by ''P''. When the object reaches its destination, script execution continues.