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FF7/Field/Script/Opcodes/AD FMOVE

966 bytes added, 18:38, 4 December 2007
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* Opcode: '''0xA9'''
* Short name: '''CMOVE'''
* Long name: Move Object (No Animation)

==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xA9
! width="50" | ''B1 / B2''
! width="80" | ''X''
! width="80" | ''Y''
|}

==== Arguments ====

* '''const Bit[4]''' ''B1'': Bank to retrieve X-coordinate, or zero if it is specified as a literal value.
* '''const Bit[4]''' ''B2'': Bank to retrieve Y-coordinate, or zero if it is specified as a literal value.
* '''const Short''' ''X'': X-coordinate, or lower byte specifying an address for the value if ''B1'' is non-zero.
* '''const Short''' ''Y'': Y-coordinate, or lower byte specifying an address for the value if ''B2'' is non-zero.

==== Description ====

Similar to [[FF7/Field/Script/Opcodes/A8 MOVE|MOVE]], but the field object won't play its animation whilst it moves. Field object will be rotated according to movement.
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