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The current script's Script execution is not halted whilst the animation is played, and continues when the animation has completedplays.
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Similarly to [[FF7/Field/Script/Opcodes/A3 ANIME1|ANIME1]], '''ANIM!1''' plays the animation found at ID ''A'' in this entity's field object, at the speed marked by ''S''. However, when the animation is completed, the field object stays posed in the last frame of the animation.