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* Opcode: '''0xB3'''
* Short name: '''DIR'''
* Long name: Direction
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xB3
! width="40" | ''B''
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve direction value, or zero if it is specified as a literal value.
* '''const UByte''' ''D'': Direction to face, or address if ''B'' is non-zero.
==== Description ====
Instantaneously turns the field object for this entity to the direction specified by ''D''. The direction is in the standard direction format for the game.
* Short name: '''DIR'''
* Long name: Direction
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xB3
! width="40" | ''B''
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''B'': Bank to retrieve direction value, or zero if it is specified as a literal value.
* '''const UByte''' ''D'': Direction to face, or address if ''B'' is non-zero.
==== Description ====
Instantaneously turns the field object for this entity to the direction specified by ''D''. The direction is in the standard direction format for the game.