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* Opcode: '''0xB6'''
* Short name: '''DIRA'''
* Long name: Direction to Entity
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xB6
! width="40" | ''E''
|}
==== Arguments ====
* '''const UByte''' ''E'': Entity ID to direct towards.
==== Description ====
Directs the field object towards the entity with the given ID. As with [[FF7/Field/Script/Opcodes/AA MOVA|MOVA]], the entity ID is an offset in the entire entity list, and not into the visible object/entities list, and will also have no effect if a non-visible entity is given.
* Short name: '''DIRA'''
* Long name: Direction to Entity
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xB6
! width="40" | ''E''
|}
==== Arguments ====
* '''const UByte''' ''E'': Entity ID to direct towards.
==== Description ====
Directs the field object towards the entity with the given ID. As with [[FF7/Field/Script/Opcodes/AA MOVA|MOVA]], the entity ID is an offset in the entire entity list, and not into the visible object/entities list, and will also have no effect if a non-visible entity is given.