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* Opcode: '''0xBC'''
* Short name: '''CANM!2'''
* Long name: Particial Animation.
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xAF
! width="40" | ''A''
! width="40" | ''F''
! width="40" | ''L''
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''A'': Animation ID for this entity's field object.
* '''const UByte''' ''F'': First frame of animation.
* '''const UByte''' ''L'': Last frame of animation.
* '''const UByte''' ''S'': Relative speed of animation. Real model animation speed divide by this to calculate real play speed.
==== Description ====
Exactly the same as [[FF7/Field/Script/Opcodes/BA ANIM!2|ANIM!2]], but allow set first and last frame of given animation.
* Short name: '''CANM!2'''
* Long name: Particial Animation.
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xAF
! width="40" | ''A''
! width="40" | ''F''
! width="40" | ''L''
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''A'': Animation ID for this entity's field object.
* '''const UByte''' ''F'': First frame of animation.
* '''const UByte''' ''L'': Last frame of animation.
* '''const UByte''' ''S'': Relative speed of animation. Real model animation speed divide by this to calculate real play speed.
==== Description ====
Exactly the same as [[FF7/Field/Script/Opcodes/BA ANIM!2|ANIM!2]], but allow set first and last frame of given animation.