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FF7/Field/Triggers

3,015 bytes added, 04:00, 23 July 2012
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= Triggers/Gateways =

(http://forums.qhimm.com/index.php?topic=4358.msg58674#msg58674 http://forums.qhimm.com/index.php?topic=3247.msg53525#msg53525 and http://forums.qhimm.com/index.php?topic=7129.msg87583#msg87583)

{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 9
| Name of field (\0 terminated)
|-
| 9
| 1
| Control Direction
|-
| 10
| 2
| Unknown
|-
| 12
| 8
| Camera Range
|-
| 20
| 4
| ''Blank''
|-
|style="background:rgb(255,255,204)" | 24
|style="background:rgb(255,255,204)" | 8
|style="background:rgb(255,255,204)" | Unknown Range
|-
| 32
| 24
| ''Blank''
|-
| 56
| 12 * 24
| Gateways
|-
| 344
| 12 * 16
| Triggers
|-
| 536
| 12
| Shown arrows (not present in jp version)
|-
| 548
| 12 * 16
| Arrow type and position (not present in jp version)
|}

== range ==

typedef struct {
S16 left;
S16 bottom; // maybe top, I dont know/care Its nearly always centred
S16 right;
S16 top; // maybe bottom.
} Range;

== Vertex ==

typedef struct {
S16 x;
S16 z;
S16 y;
} Vertex;

== Gateways data ==

For each gateway:

{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 6
| Vertex 1 of exit line
|-
| 6
| 6
| Vertex 2 of exit line
|-
| 12
| 6
| Destination vertex
|-
| 18
| 2
| Field ID
|-
|style="background:rgb(255,255,204)" | 20
|style="background:rgb(255,255,204)" | 4
|style="background:rgb(255,255,204)" | Unknown
|}

== Triggers data ==

For each trigger:

{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 6
| Vertex of corner1
|-
| 6
| 6
| Vertex of corner2
|-
| 12
| 1
| Background group ID (parameter)
|-
| 13
| 1
| Background frame ID (state)
|-
| 14
| 1
| Behavior
|-
| 15
| 1
| Sound ID
|}

=== Behavior ===

behavior can be from 0 to 5:

0 - OnTrigger - ON<br/>
1 - OnTrigger - OFF<br/>
2 - OnTrigger - ON, AwayFromTrigger - OFF<br/>
3 - OnTrigger - OFF, AwayFromTrigger - ON<br/>
4 - OnTrigger - ON, AwayFromTriggerOnPlusSide - OFF<br/>
5 - OnTrigger - OFF, AwayFromTriggerOnPlusSide - ON<br/>

== Arrow type and position ==

{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Size
! style="background:rgb(204,204,204)" | Data
|-
| 0
| 4
| Position X
|-
| 4
| 4
| Position Z
|-
| 8
| 4
| Position Y
|-
| 12
| 4
| Arrow type (0= invisible, 1= red, 2 = green)
|}
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