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FF7/Battle/Attack Special Effects

6 bytes added, 00:42, 21 December 2011
Line break in notes
NOTE: For these two Effects, if they are not called as part of a Limit Break they will return an index of 0.<br/>
For Effect 0Fh, this means performing "Game Over" and ending the battle in a victory.<br/>
For Effect 13h, the player's characters' battle queues freeze and no PC can perform any action after this was selected. Enemies still attack. The reason for this is unknown.</br/>
For Effect 18h, the game assumes the second attack's animation indexes are of the same scope as the first attack's (e.g. if you call an enemy skill as the follow up for a spell, the game will (attempt) to use a magic animation).
==Timings==
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