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=== Section 8: Accessory data format ===
This contains the accessory data. Each record is 16 bytes long.
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
! style="background:rgb(204,204,204); width=50px;" | Length
! style="background:rgb(204,204,204); width:300px;" colspan="2" | Description
|-
|style="background:rgb(255,255,255);" | 0x00
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Bonus
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="7" |
|style="background:rgb(255,255,255); width:120px;" | 0xFF
|style="background:rgb(255,255,255);" | None
|-
|style="background:rgb(255,255,255);" | 0x00
|style="background:rgb(255,255,255);" | Strength
|-
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Vitality
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | Magic
|-
|style="background:rgb(255,255,255);" | 0x03
|style="background:rgb(255,255,255);" | Spirit
|-
|style="background:rgb(255,255,255);" | 0x04
|style="background:rgb(255,255,255);" | Dexterity
|-
|style="background:rgb(255,255,255);" | 0x05
|style="background:rgb(255,255,255);" | Luck
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Bonus Amount
|-
|style="background:rgb(255,255,255);" | 0x04
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Elemental Strength
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="2" |
|style="background:rgb(255,255,255);" | 0x00
|style="background:rgb(255,255,255);" | Drains
|-
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Nullifies
|-
|style="background:rgb(255,255,255);" | 0x05
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Special Effect
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="7" |
|style="background:rgb(255,255,255);" | 0x00
|style="background:rgb(255,255,255);" | Haste
|-
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Fury
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | Curse Ring
|-
|style="background:rgb(255,255,255);" | 0x03
|style="background:rgb(255,255,255);" | Reflect
|-
|style="background:rgb(255,255,255);" | 0x04
|style="background:rgb(255,255,255);" | Increase Stealing Rate
|-
|style="background:rgb(255,255,255);" | 0x05
|style="background:rgb(255,255,255);" | Increase Manipulation Rate
|-
|style="background:rgb(255,255,255);" | 0x06
|style="background:rgb(255,255,255);" | Barrier / MBarrier
|-
|-
|style="background:rgb(255,255,255);" | 0x06
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Elemental Type
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="10" |
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Fire
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | Ice
|-
|style="background:rgb(255,255,255);" | 0x04
|style="background:rgb(255,255,255);" | Lightning
|-
|style="background:rgb(255,255,255);" | 0x08
|style="background:rgb(255,255,255);" | Earth
|-
|style="background:rgb(255,255,255);" | 0x10
|style="background:rgb(255,255,255);" | Poison
|-
|style="background:rgb(255,255,255);" | 0x20
|style="background:rgb(255,255,255);" | Gravity
|-
|style="background:rgb(255,255,255);" | 0x40
|style="background:rgb(255,255,255);" | Water
|-
|style="background:rgb(255,255,255);" | 0x80
|style="background:rgb(255,255,255);" | Wind
|-
|style="background:rgb(255,255,255);" | 0x0001
|style="background:rgb(255,255,255);" | Holy
|-
|style="background:rgb(255,255,255);" | 0xFF01
|style="background:rgb(255,255,255);" | All of the above
|-
|style="background:rgb(255,255,255);" | 0x08
|style="background:rgb(255,255,255);" | 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | Status Protect
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="18" |
|style="background:rgb(255,255,255);" | 0x00
|style="background:rgb(255,255,255);" | None
|-
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Death
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | Near Death
|-
|style="background:rgb(255,255,255);" | 0x04
|style="background:rgb(255,255,255);" | Sleep
|-
|style="background:rgb(255,255,255);" | 0x08
|style="background:rgb(255,255,255);" | Poison
|-
|style="background:rgb(255,255,255);" | 0x10
|style="background:rgb(255,255,255);" | Sadness
|-
|style="background:rgb(255,255,255);" | 0x20
|style="background:rgb(255,255,255);" | Fury
|-
|style="background:rgb(255,255,255);" | 0x40
|style="background:rgb(255,255,255);" | Confusion
|-
|style="background:rgb(255,255,255);" | 0x80
|style="background:rgb(255,255,255);" | Silence
|-
|style="background:rgb(255,255,255);" | 0x0010
|style="background:rgb(255,255,255);" | Haste
|-
|style="background:rgb(255,255,255);" | 0x0020
|style="background:rgb(255,255,255);" | Slow
|-
|style="background:rgb(255,255,255);" | 0x0040
|style="background:rgb(255,255,255);" | Stop
|-
|style="background:rgb(255,255,255);" | 0x0080
|style="background:rgb(255,255,255);" | Frog
|-
|style="background:rgb(255,255,255);" | 0x0001
|style="background:rgb(255,255,255);" | Small
|-
|style="background:rgb(255,255,255);" | 0x0002
|style="background:rgb(255,255,255);" | Slow-numb
|-
|style="background:rgb(255,255,255);" | 0x0004
|style="background:rgb(255,255,255);" | Petrify
|-
|style="background:rgb(255,255,255);" | 0x0008
|style="background:rgb(255,255,255);" | Regen
|-
|style="background:rgb(255,255,255);" | 0xFFFF
|style="background:rgb(255,255,255);" | All of the above
|-
|style="background:rgb(255,255,255);" | 0x0C
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Equip Mask
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="11" |
|style="background:rgb(255,255,255);" | 0x0001
|style="background:rgb(255,255,255);" | Equipable on Cloud
|-
|style="background:rgb(255,255,255);" | 0x0002
|style="background:rgb(255,255,255);" | Equipable on Barret
|-
|style="background:rgb(255,255,255);" | 0x0004
|style="background:rgb(255,255,255);" | Equipable on Tifa
|-
|style="background:rgb(255,255,255);" | 0x0008
|style="background:rgb(255,255,255);" | Equipable on Aeris
|-
|style="background:rgb(255,255,255);" | 0x0010
|style="background:rgb(255,255,255);" | Equipable on Red XIII
|-
|style="background:rgb(255,255,255);" | 0x0020
|style="background:rgb(255,255,255);" | Equipable on Yuffie
|-
|style="background:rgb(255,255,255);" | 0x0040
|style="background:rgb(255,255,255);" | Equipable on Cait Sith
|-
|style="background:rgb(255,255,255);" | 0x0080
|style="background:rgb(255,255,255);" | Equipable on Vincent
|-
|style="background:rgb(255,255,255);" | 0x0100
|style="background:rgb(255,255,255);" | Equipable on Cid
|-
|style="background:rgb(255,255,255);" | 0x0200
|style="background:rgb(255,255,255);" | Equipable on Young Cloud
|-
|style="background:rgb(255,255,255);" | 0x0400
|style="background:rgb(255,255,255);" | Equipable on Sephiroth
|-
|style="background:rgb(255,255,255);" | 0x0E
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="10" |
|style="background:rgb(255,255,255);" | 0xFF
|style="background:rgb(255,255,255);" | Appears in Item Menu. Does<br />not appear in Battle Menu <br />(Not usable at all)
|-
|style="background:rgb(255,255,255);" | 0xFE
|style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Not usable at all)
|-
|style="background:rgb(255,255,255);" | 0xFD
|style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xFC
|style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xFB
|style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Item Menu)
|-
|style="background:rgb(255,255,255);" | 0xFA
|style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Item <br />Menu)
|-
|style="background:rgb(255,255,255);" | 0xF9
|style="background:rgb(255,255,255);" | Appears in Item Menu. <br />Does not appear in Battle Menu (Usable<br /> in Item Menu & Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xF8
|style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Item <br />Menu & Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xF7
|style="background:rgb(255,255,255);" | Appears in Item Menu. Does <br />not appear in Battle Menu <br />(Usable in Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xF6
|style="background:rgb(255,255,255);" | Appears in Battle Menu & <br />Item Menu (Usable in Battle <br />Menu)
|-
|style="background:rgb(255,255,255);" | 0x0F
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFF]
|}
→Section 8: Accessory data format
=== Section 9: Materia data format ===