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FF7/Materia Types

52 bytes added, 20:48, 22 September 2010
m
Whoops. I misinterpreted an assembler command.
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Each of these Base Types have a set of sub-types that provide different functions. They are used to determine what function to provide, usually based on the Materia's attribute list. These sub-types arehave the following functions when equipped: <br />(If sub-type is listed as 'X' then any sub-type will produce that effect. Other sub-types have no function. Battle effects not mentioned.)
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
|-
|style="background:rgb(255,255,255);" |20<sup>2</sup>
|style="background:rgb(255,255,255);" colspan="2"|Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP leveland sets 0xC068B4 to 4
|-
|style="background:rgb(255,255,255);" |30<sup>3</sup>
|-
|style="background:rgb(255,255,255);" |40
|style="background:rgb(255,255,255);" colspan="2"|Has a functionSame as 20, but is blacklisted at the beginning of the X0 type handler sets 0xC068B4 to 0Dh (handled elsewhereEXP Plus)
|-
|style="background:rgb(255,255,255);" |21<sup>4</sup>
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