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I keep finding out all sorts of neat little things. :)
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|style="background:rgb(255,255,255);" |20<sup>2</sup>
|style="background:rgb(255,255,255);" colspan="3"|Increases value at 0xC06898 + [Attribute_1 * 2] <sup>2A</sup> based on attribute list and AP level and sets 0xC068B4 to 4
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|style="background:rgb(255,255,255);" |30<sup>3</sup>
:1 - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.<br/>:2 - Various in-battle conditions (Cover/Counter) and stat increases<br/>::2A - Counter Attack Independent Materia does not affect 0xC06898 or 0xC068B4. It is instead handled as if Command Counter was linked to "Attack".:3 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored<br/>:4 - Although Materia Index 0Ah (Pre-Emp) is a type 21 (and the only one), there is specific code to limit its magnitude in 41<br/>:5 - Although Materia Index 07h (Enemy Away) is a type 41, there is code for that index in 21<br/>:6 - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h<br/>