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I figured these out just now. :)
| BE
| byte
|Queue sound to be played and target reaction in [byte] frames (for multiple strike actions)
|-
| BF
| C2
| byte
|Queue damage display in [byte] frames (does not play sound)
|-
| C3
| F7
| byte
|Play sound effect, queue reaction, and display damage [byte] frames from this point
|-
| F8