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FF7/Technical/Customising

5,588 bytes added, 18:42, 6 April 2010
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| style="background:rgb(255,235,255)" | 0.7 beta
| [http://forums.qhimm.com/index.php?topic=9475.0 Project & Forum]
|} ===AI Modifications=== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Name! style="background:rgb(204,204,204)" | Description! style="background:rgb(204,204,204)" | Author! style="background:rgb(204,204,204)" | Version / Status! style="background:rgb(204,204,204)" | Links|-! align="left" | FF7 Remastered| Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept.| [http://forums.qhimm.com/index.php?action=profile;u=6305 titeguy3]| Undocumented (updates with FF7Remix patch)| [http://forums.qhimm.com/index.php?topic=8915.0 Sub-Project & Forum]|-! align="left" | FF7: Rebirth| A "comprehensive rebalance" of the AI and battle mechanics.| [http://forums.qhimm.com/index.php?action=profile;u=6298 Bosola]| style="background:rgb(255,195,235)" | WIP| [http://www.moddb.com/mods/final-fantasy-7-rebirth Project] [http://forums.qhimm.com/index.php?topic=9600.0 Forum]|-! align="left" | Gjoerulv's Hardcore Mod| Adds some encounters and changes AI to make the game extremely difficult.| [http://forums.qhimm.com/index.php?action=profile;u=3668 Gjoerulv]| 1.0| [http://forums.qhimm.com/index.php?topic=6818.0 Project & Forum]|-! align="left" | Reasonable Difficulty Mod| Changes AI and drop rates to make the game reasonably difficult.| [http://forums.qhimm.com/index.php?action=profile;u=2028 hay]| 1.1| [http://forums.qhimm.com/index.php?topic=4759.0 Project & Forum]|-! align="left" | Shalua Rui: A rebalance| A "balanced, yet difficult" modification of the game's AI.| [http://forums.qhimm.com/index.php?action=profile;u=4858 Auraplatonic]| style="background:rgb(255,195,235)" | WIP (Disc 1 released)| [http://forums.qhimm.com/index.php?topic=9470.0 Project & Forum]|} ===Models/Textures=== The following are Models and textures that can be inserted into the game that are not currently associated with any patches. {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Name! style="background:rgb(204,204,204)" | Description! style="background:rgb(204,204,204)" | Author! style="background:rgb(204,204,204)" | Version / Status! style="background:rgb(204,204,204)" | Links|-! align="left" | Advent Children Custom Cloud Model| A custom made Cloud model to mimic the character design in Advent Children.| [http://forums.qhimm.com/index.php?action=profile;u=6817 Kula_Wende]| style="background:rgb(235,255,235)" | Battle & Field| [http://forums.qhimm.com/index.php?topic=9272.0 Project & Forum]|-! align="left" | APZ Cloud Project| A custom made Cloud model to "recreate the Cloud from the PS3 Tech Demo and the Secret Ending of Crisis Core...and yet make him so as to fit into the original style as smoothly as possible."| [http://forums.qhimm.com/index.php?action=profile;u=1698 apz freak]| Battle Only| [http://forums.qhimm.com/index.php?topic=8035.0 Project & Forum]|-! align="left" | Battle-->Field Model PRP-add on| Converts some more of the battle models to field models.| [http://forums.qhimm.com/index.php?action=profile;u=6841 AngeBleu]| WIP| [http://forums.qhimm.com/index.php?topic=9640.0 Project & Forum]|-! align="left" | High Resolution Cloud| Changes the Cloud player model to a high-resolution version.| [http://forums.qhimm.com/index.php?action=profile;u=869 Dreakon]| style="background:rgb(235,255,235)" | Final| [http://spinningcone.com/ff/stormmedia/projects/cloud.ffpatch Project]|-! align="left" | Hires motorbike replacement| Changes the Cloud motorbike minigame model to a high-resolution version.| [http://forums.qhimm.com/index.php?action=profile;u=5124 bloodshot]| style="background:rgb(235,255,235)" | Final| [http://forums.qhimm.com/index.php?topic=8886.0 Project & Forum]|-! align="left" | Kela51's Advent Children alternate limit flash textures| Alternate colors and styles of the limit break flash.| [http://forums.qhimm.com/index.php?action=profile;u=869 Dreakon]| style="background:rgb(235,255,235)" | Final| [http://forums.qhimm.com/index.php?topic=9542.0 Forum]|}  ==Misc/Outdated== The following are mods or patches that have been rendered obsolete by other, more modern alternatives. {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Name! style="background:rgb(204,204,204)" | Description! style="background:rgb(204,204,204)" | Author! style="background:rgb(204,204,204)" | Version / Status! style="background:rgb(204,204,204)" | Links|-! align="left" | Chocobo Races Patch| Resolves the game crash at the Chocobo Races, replaced by Aali's OpenGL Driver.| [http://forums.qhimm.com/index.php?action=profile;u=2 Qhimm], [http://forums.qhimm.com/index.php?action=profile;u=363 Jedwin]| Version 2, Release 4| [http://www.qhimm.com/ff7_chocobo_patch.zip Patch]|-! align="left" | TrueMotion 2.0 Codec| Codec required to play the movies in the game, replaced by Aali's OpenGL Driver.| Duck| -| [http://codec.alshow.co.kr/Page/en/true.htm Codec]|-! align="left" | High Resolution FFVII PC| Sets the screen resolution to 1280x960 in-game, replaced by Aali's OpenGL Driver.| [http://forums.qhimm.com/index.php?action=profile;u=1 The SaiNt]| style="background:rgb(255,255,235)" | 1.00| [http://forums.qhimm.com/index.php?topic=6005.0 Project & Forum]|}
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