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→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/DamageFormulaDamage_Calculation|Damage formulacalculation]]
|-
|style="background:rgb(255,255,204);" align="center" | 0x03