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→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Targeting Data|Target flags]]
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|style="background:rgb(255,255,204255);" align="center" | 0x01|style="background:rgb(255,255,204255);" | 1 byte|style="background:rgb(255,255,204255);" colspan="2" | [[FF7/Battle/Attack Effect Id|Attack Effect Id]]. Always 0xFF. Isn't used for weapon in game.
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|style="background:rgb(255,255,255);" align="center" | 0x02