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FF7/Weapon data

39 bytes added, 10:26, 11 August 2009
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x01
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Attack Effect IdList|Attack Effect Id]]. Always 0xFF. Isn't used for weapon in game.
|-
|style="background:rgb(255,255,255);" align="center" | 0x02
|style="background:rgb(255,255,255);" align="center" | 0x04
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Weapon Attack[[FF7/Battle/Effect Id List|Impact Effect Id]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x05
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_Effects|Status Attack]] (. This is index of status bit).
|-
|style="background:rgb(255,255,255);" align="center" | 0x06
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