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→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" align="center" | 0x03
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Not Usedused. Always 0xFF.
|-
|style="background:rgb(255,255,255);" align="center" | 0x04
|style="background:rgb(255,255,255);" align="center" | 0x0B
|style="background:rgb(255,255,255);" | 1 bytes
|style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (model id. Character Specific)specific.
|-
|style="background:rgb(255,255,255);" align="center" | 0x0C