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→KERNEL.BIN - Section 6: Weapon data format: Just noticed this
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|style="background:rgb(255,255,255);" align="center" | 0x09
|style="background:rgb(255,255,255);" | 1 bytesbyte|style="background:rgb(255,255,255);" colspan="2" | Weapon model id. Character specific.|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="2" | |style="background:rgb(255,255,255);" | Upper nybble|style="background:rgb(255,255,255);" | Attack animation modifier (For Barret and Vincent only)|-|style="background:rgb(255,255,255);" | Lower nybble|style="background:rgb(255,255,255);" | Weapon model index
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|style="background:rgb(255,255,204);" align="center" | 0x0A