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} WorldMeshHeader;
====Triangle====
For each triangle t in ''number of triangles'':
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
} WorldMeshTriangle;
====Vertex====
For each vertex v in ''number of vertices'':
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
} VertexType;
====Normal====
For each vertex v in ''number of vertices'':
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"