Changes

Jump to navigation Jump to search

FF7/Battle/Battle Mechanics

657 bytes added, 23:21, 17 September 2013
no edit summary
|-
|}
 
==Queued Actions==
When a command is selected either by a player character or an enemy the action gets queued in a FIFO structure while there are actions queued or one is being performed. Up to 64 actions can be queued. This does not contain Counter Attacks or Limit Breaks.
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" | Value
|-
| 0
| Command Index
|-
| 1
| Command's Actor
|-
| 2
| Unknown
|-
| 3
| AI-related function parameter
|-
| 4
| Target Mask
|-
| 6
| Action Index
|}
 
==AI Structure==
Anonymous user

Navigation menu