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FF7/WorldMap Module/Script/Opcodes/308

No change in size, 17:29, 5 August 2014
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|-
| Stack
| YZ| Mesh Y Z coordinate
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==== Notes ====
Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y Z is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).
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