Changes
Jump to navigation
Jump to search
0x00 DWORD: Texture-ID of the texture to use (zero based) 0x04 DWORD: offset to Vertex-data start for this Model
0x00 DWORD: TYPE of data [see notes] 0x04 beginning of PSP-Encoded vertex data [see notes]
→File Structure
For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header)
Model Vertex Data:
</pre>