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FF8/Field/Script/Opcodes/041 CMOVE

23 bytes removed, 14:46, 24 March 2018
Created page with "* Opcode: '''0x041''' * Short name: '''CMOVE''' * Long name: C? Move ==== Argument ==== none ==== Stack ==== : ''X'' : ''Y'' : ''Z'' : ''????'' (always 0?) : '''CMOVE'..."
* Long name: C? Move
==== Argument ==== 
none
==== Stack ==== :''X'':''Y'':''Z'':''????'' (always 0?):'''CMOVE''' ==== Description ====
==== Description ====
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.
 
[[Category:Unfinished FF8 Opcodes]]
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