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FF7/Battle/Elemental Data

2,919 bytes added, 20:41, 6 November 2008
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== Elemental Data ==

There are 16 elements in FF7. They are usually stored as a bitmask, but are instead stored as an index in the case of materia.

{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204); width:50px;" align="center" | Bit
! style="background:rgb(204,204,204); width:50px;" | Index
! style="background:rgb(204,204,204); width:275px;" colspan="2" | Element
|-
|style="background:rgb(255,255,255);" | 0x0001
|style="background:rgb(255,255,255);" | 00h
|style="background:rgb(255,255,255);" | Fire
|-
|style="background:rgb(255,255,255);" | 0x0002
|style="background:rgb(255,255,255);" | 01h
|style="background:rgb(255,255,255);" | Ice
|-
|style="background:rgb(255,255,255);" | 0x0004
|style="background:rgb(255,255,255);" | 02h
|style="background:rgb(255,255,255);" | Bolt
|-
|style="background:rgb(255,255,255);" | 0x0008
|style="background:rgb(255,255,255);" | 03h
|style="background:rgb(255,255,255);" | Earth
|-
|style="background:rgb(255,255,255);" | 0x0010
|style="background:rgb(255,255,255);" | 04h
|style="background:rgb(255,255,255);" | Poison
|-
|style="background:rgb(255,255,255);" | 0x0020
|style="background:rgb(255,255,255);" | 05h
|style="background:rgb(255,255,255);" | Gravity
|-
|style="background:rgb(255,255,255);" | 0x0040
|style="background:rgb(255,255,255);" | 06h
|style="background:rgb(255,255,255);" | Water
|-
|style="background:rgb(255,255,255);" | 0x0080
|style="background:rgb(255,255,255);" | 07h
|style="background:rgb(255,255,255);" | Wind
|-
|style="background:rgb(255,255,255);" | 0x0100
|style="background:rgb(255,255,255);" | 08h
|style="background:rgb(255,255,255);" | Holy
|-
|style="background:rgb(255,255,255);" | 0x0200
|style="background:rgb(255,255,255);" | 09h
|style="background:rgb(255,255,255);" | Health
|-
|style="background:rgb(255,255,255);" | 0x0400
|style="background:rgb(255,255,255);" | 0Ah
|style="background:rgb(255,255,255);" | Cut
|-
|style="background:rgb(255,255,255);" | 0x0800
|style="background:rgb(255,255,255);" | 0Bh
|style="background:rgb(255,255,255);" | Hit
|-
|style="background:rgb(255,255,255);" | 0x1000
|style="background:rgb(255,255,255);" | 0Ch
|style="background:rgb(255,255,255);" | Punch
|-
|style="background:rgb(255,255,255);" | 0x2000
|style="background:rgb(255,255,255);" | 0Dh
|style="background:rgb(255,255,255);" | Shoot
|-
|style="background:rgb(255,255,255);" | 0x4000
|style="background:rgb(255,255,255);" | 0Eh
|style="background:rgb(255,255,255);" | Shout
|-
|style="background:rgb(255,255,255);" | 0x8000
|style="background:rgb(255,255,255);" | 0Fh
|style="background:rgb(255,255,255);" | "Hidden/Ultima"
|}

"Hidden/Ultima" is only on Ultima Weapon's Ultima Beam attack. Elements 0Ah - 0Eh are considered Physical elements and show up on physical attacks. Non-elemental attacks, such as Bahamuts' Flares, have no elements selected.
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