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FF8/FileFormat X

300 bytes removed, 20:43, 9 October 2015
Massive infos
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'''== How is this file handled by the engine?''' ==
FF8 loads specific file and reads it from hardcoded (written in FF8 code) position. This hardcoded position points to camera data. Camera data has size uint16, which is calculated and relative jump is made. Just after camera, a typical section based file handling is made.
This might look difficult, but it's like multi-pointer file that starts at different location given by executable. See list at the beginning of this wiki to see which stages camera starts at which position (where FF8.exe really starts to read file as BattleStage) [FF8 stores whole file, even with useless data before camera]
If this still makes trouble, see this video: TODO
====
 
== Info/Script ==
 
Currently unknown, takes up to ~1400 bytes from start. Unused in-game. Can be null'ied and nothing happen.
 
This header accesses opcodes related to Direct3D "shadow" stuff. Is highly connected to AF3DN.p
OpCode that accesses this portion of data is "unsigned divide by 2".
== Camera data ==
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