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I spent time working with face.sp2 today I'll let Maki know I added this and see if she wants to change it.
look- f8 and 10 are x and y and 08 and 08 are width x height- this one is fine with what is represented in the image, but it's totally different for face.sp2
----
== Layout of '''face.sp2''': ==
=== Header ===
{| class="wikitable"
! Offset
! SizeOf
! Name
! Description
|-
| 0
| UInt32
| Count
| Number of entries
Count can be more than the actual images in the texture.<br/>
There are 16 images in each of the 2 textures, and there are 64 entries.
|-
| 4
| UInt32[Count]
| Locations
| Seek location for each Entry
|}
=== Entry ===
{| class="wikitable"
! Offset
! SizeOf
! Name
! Description
|-
| 0
| byte[4]
| UNK
| Unknown
'''{0x01,0x00,0x00,0x00}'''
|-
| 4
| byte
| xPos
| Pixel X coordinate in image atlas
|-
| 5
| byte
| yPos
| Pixel Y coordinate in image atlas
Invalid entries seem to have '''yPos>=Texture.Height'''.<br />
Detected switch from '''face1.tex''' to '''face2.tex''' when '''yPos<previous.yPos'''.
|-
| 6
| byte[2]
| UNK
| Unknown
'''{0x20,0x36}''' on the valid entries. '''{0x60,0x36}''' on invalid entries.
|-
| 8
| UInt16
| Width
| Width of entry in pixels
|-
| 10
| UInt16
| Height
| Height of entry in pixels
|-
| 12
| byte[4]
| UNK
| Unknown
'''{0x00,0x00,0x8E,0x00}''' on most. Last one has all '''{0x00}'''
|}
File ends with byte[16] of '''{0x00}'''