Changes

Jump to navigation Jump to search

FF8/PlaystationMedia

678 bytes added, 22:27, 30 March 2012
no edit summary
== Field Files ==
In the list of root files, the third file is in fact the "FIELD.BIN". This file is LZSedare [[FF7/LZS_format|LZS]] compressed, and contains some informations, like the list of field files position and size.
Find the file list is approximate, I am trying to find some bytes: "\x04\x00\x05\x24\x18\x00\xbf\x8f\x14\x00\xb1\x8f\x10\x00\xb0\x8f\x20\x00\xbd\x27\x08\x00\xe0\x03\x00\x00\x00\x00" (size=28), normally, there is the list right after this sequence of bytes, and before the "\x00\x00\x01\x00\x02\x00\x03\x00" (size=8) sequence.
Order of files(sorted by id):
<ul>
<li>d000D000.mch [[FF8/FileFormat_MCH|MCH]] -> d075D075.mch MCH files [id=0 -> id=76]<li>Field files (MIM, MAP and LZK) [id=77 -> id=last]
</ul>
There are three LZSed files for each field: EXAMPLE.MIM, EXAMPLE.MAP and EXAMPLE.LZK.If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files:<ul><li>EXAMPLE.MIM = HEADER + example.pvp + example.[[FF8/FileFormat_MIM|mim, ]] + example.tdw + example.pmp<li>EXAMPLE.MAP = HEADER + example.inf + example.[[FF7/Field/Camera_Matrix|ca]] + example.[[FF7/Field/Walkmesh|id]] + [[FF8/FileFormat_MAP|example.map and ]] + example.msk + example.rat + example.mrt + AKAO + example.msd + example.pmd + example.lzkjsm<li>EXAMPLE.LZK = Unknown, but contains part of chara.one file. Note that the file is not quite LZS, the header is larger.</ul>
Anonymous user

Navigation menu