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FF8/Variables

5 bytes removed, 01:31, 26 May 2014
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Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.
The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. I would assume the The varmap is continuous in memory while the game is running as well.0x1cfe9b8
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