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a little updating
| 385
| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.
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! align="left" | Byte
| 387
| Winhill progress?
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! align="left" | Byte
| 388
| Timber Maniacs HQ talk flags (main lobby)
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! align="left" | Byte
| 389
| Timber Maniacs HQ talk flags (office room)
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! align="left" | Byte
| 390
| Edea talk flags at her house
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! align="left" | Byte
| 391
| Laguna talk flags (in his office, disc 3)
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! align="left" | Byte
| 392
| unknown (used in Edea's house and in the Balamb Garden computer system)
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! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 393-399
| style="background:rgb(224,224,224)" | unused in fields
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! align="left" | Long
| 400 and 404
| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.
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! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 408
| style="background:rgb(224,224,224)" | unused in fields
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! align="left" | Byte
| 409
| Balamb Garden computer system
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! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 410-431
| style="background:rgb(224,224,224)" | unused in fields
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! align="left" | Byte
| 432
| BG Main hall flags
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! align="left" | Byte
| 433
| Flags. Switches are assigned all over BG. No idea what any of them control.
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! align="left" | Byte
| 434
| Flags. Switches are assigned all over BG. No idea what any of them control.
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! align="left" | Byte
| 435
| Flags. Switches are assigned all over BG. No idea what any of them control.
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! align="left" | Byte
| 436
| Moomba friendship level in the prison? Some actions cause these flags to be set.
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! align="left" | Byte
| 437
| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.
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! align="left" | Byte
| 438
| Cid vs Norg event flags
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! align="left" | Byte
| 439
| Cid vs Norg event flags
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! align="left" | Byte