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== Status Effects ==
|style="background:rgb(255,255,255);" | 0x00000001! Bit|style="background:rgb(255,255,255);" align="center" | 00! Index|style="background:rgb(255,255,255);" | Death! Status
Created page with " Status Effects There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be af..."
There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.
{| borderclass="0wikitable" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204); width=50px;" align="center" | Bit! style="background:rgb(204,204,204); width=50px;" | Index! style="background:rgb(204,204,204)" colspan="2" | Status
|-
|-
|style="background:rgb(255,255,255);" | 0x000000020x00000001|style="background:rgb(255,255,255);" align="center" | 0100|style="background:rgb(255,255,255);" | Near Death
|-
|style="background:rgb(255,255,255);" | 0x000000040x00000002|style="background:rgb(255,255,255);" align="center" | 0201|style="background:rgb(255,255,255);" | SleepNear Death
|-
|style="background:rgb(255,255,255);" | 0x000000080x00000004|style="background:rgb(255,255,255);" align="center" | 0302|style="background:rgb(255,255,255);" | PoisonSleep
|-
|style="background:rgb(255,255,255);" | 0x000000100x00000008|style="background:rgb(255,255,255);" align="center" | 0403|style="background:rgb(255,255,255);" | SadnessPoison
|-
|style="background:rgb(255,255,255);" | 0x000000200x00000010|style="background:rgb(255,255,255);" align="center" | 0504|style="background:rgb(255,255,255);" | FurySadness
|-
|style="background:rgb(255,255,255);" | 0x000000400x00000020|style="background:rgb(255,255,255);" align="center" | 0605|style="background:rgb(255,255,255);" | ConfuFury
|-
|style="background:rgb(255,255,255);" | 0x000000800x00000040|style="background:rgb(255,255,255);" align="center" | 0706|style="background:rgb(255,255,255);" | SilenceConfu
|-
|style="background:rgb(255,255,255);" | 0x000001000x00000080|style="background:rgb(255,255,255);" align="center" | 0807|style="background:rgb(255,255,255);" | HasteSilence
|-
|style="background:rgb(255,255,255);" | 0x000002000x00000100|style="background:rgb(255,255,255);" align="center" | 0908|style="background:rgb(255,255,255);" | SlowHaste
|-
|style="background:rgb(255,255,255);" | 0x000004000x00000200|style="background:rgb(255,255,255);" align="center" | 0A09|style="background:rgb(255,255,255);" | StopSlow
|-
|style="background:rgb(255,255,255);" | 0x000008000x00000400|style="background:rgb(255,255,255);" align="center" | 0B0A|style="background:rgb(255,255,255);" | FrogStop
|-
|style="background:rgb(255,255,255);" | 0x000010000x00000800|style="background:rgb(255,255,255);" align="center" | 0C0B|style="background:rgb(255,255,255);" | SmallFrog
|-
|style="background:rgb(255,255,255);" | 0x000020000x00001000|style="background:rgb(255,255,255);" align="center" | 0D0C|style="background:rgb(255,255,255);" | Slow NumbSmall
|-
|style="background:rgb(255,255,255);" | 0x000040000x00002000|style="background:rgb(255,255,255);" align="center" | 0E0D|style="background:rgb(255,255,255);" | PetrifySlow Numb
|-
|style="background:rgb(255,255,255);" | 0x000080000x00004000|style="background:rgb(255,255,255);" align="center" | 0F0E|style="background:rgb(255,255,255);" | RegenPetrify
|-
|style="background:rgb(255,255,255);" | 0x000100000x00008000|style="background:rgb(255,255,255);" align="center" | 100F|style="background:rgb(255,255,255);" | BarrierRegen
|-
|style="background:rgb(255,255,255);" | 0x000200000x00010000|style="background:rgb(255,255,255);" align="center" | 1110|style="background:rgb(255,255,255);" | M.Barrier
|-
|style="background:rgb(255,255,255);" | 0x000400000x00020000|style="background:rgb(255,255,255);" align="center" | 1211|style="background:rgb(255,255,255);" | ReflectM.Barrier
|-
|style="background:rgb(255,255,255);" | 0x000800000x00040000|style="background:rgb(255,255,255);" align="center" | 1312|style="background:rgb(255,255,255);" | DualReflect
|-
|style="background:rgb(255,255,255);" | 0x001000000x00080000|style="background:rgb(255,255,255);" align="center" | 1413|style="background:rgb(255,255,255);" | ShieldDual
|-
|style="background:rgb(255,255,255);" | 0x002000000x00100000|style="background:rgb(255,255,255);" align="center" | 1514|style="background:rgb(255,255,255);" | D.SentenceShield
|-
|style="background:rgb(255,255,255);" | 0x004000000x00200000|style="background:rgb(255,255,255);" align="center" | 1615|style="background:rgb(255,255,255);" | ManipulateD.Sentence
|-
|style="background:rgb(255,255,255);" | 0x008000000x00400000|style="background:rgb(255,255,255);" align="center" | 1716|style="background:rgb(255,255,255);" | BerserkManipulate
|-
|style="background:rgb(255,255,255);" | 0x010000000x00800000|style="background:rgb(255,255,255);" align="center" | 1817|style="background:rgb(255,255,255);" | PeerlessBerserk
|-
|style="background:rgb(255,255,255);" | 0x020000000x01000000|style="background:rgb(255,255,255);" align="center" | 1918|style="background:rgb(255,255,255);" | ParalysisPeerless
|-
|style="background:rgb(255,255,255);" | 0x040000000x02000000|style="background:rgb(255,255,255);" align="center" | 1A19|style="background:rgb(255,255,255);" | DarknessParalysis
|-
|style="background:rgb(255,255,255);" | 0x080000000x04000000|style="background:rgb(255,255,255);" align="center" | 1B1A|style="background:rgb(255,255,255);" | Dual DrainDarkness
|-
|style="background:rgb(255,255,255);" | 0x100000000x08000000|style="background:rgb(255,255,255);" align="center" | 1C1B|style="background:rgb(255,255,255);" | DeathForceDual Drain
|-
|style="background:rgb(255,255,255);" | 0x200000000x10000000|style="background:rgb(255,255,255);" align="center" | 1D1C|style="background:rgb(255,255,255);" | ResistDeathForce
|-
|style="background:rgb(255,255,255);" | 0x400000000x20000000|style="background:rgb(255,255,255);" align="center" | 1E1D|style="background:rgb(255,255,255);" | "Lucky Girl"Resist
|-
|style=0x40000000| 1E| "background:rgb(255,255,255);Lucky Girl" |-| 0x80000000|style="background:rgb(255,255,255);" align="center" | 1F|style="background:rgb(255,255,255);" | Imprisoned|} If "Dual Drain" is inflicted without "Dual", the game will crash.Section 4 of Terence Fergusson's [[http://www.gamefaqs.com/console/psx/file/197341/22395 |Battle Mechanics FAQ]] (a little more than half-way through) describes each of these statuses with great detail.