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FF8/WorldMap rail

195 bytes added, 19:38, 31 May 2015
Animation key frame
|-
| 0
| 2 4 Bytes signed*
| X Axis
|-
| 2
| 2 Bytes
| Unknown
|-
| 4
| 2 4 Bytes signed*
| Z Axis
|-
| 6
| 2 Bytes signed
| Initial train rotation
|-
| 8
| 2 4 Bytes signed*
| Y Axis
|-
| 10
| 2 Bytes
| Unknown/ Always 00?
|-
| 12
| 4 Bytes
| Unknown**
|}
 
*Location on world map (global) is saved upon 4 bytes. To better understand this (and in fact-operate/hack) just convert it to decimal. Vars are in big-endian.
00 00 FE FF is far west.
FF FF 01 00 is far east.
 
**This one is really weird one. If filtered out, represents some plaintext, like C:\FF8...
Anonymous user

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