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→Second file - Field Data
| Start of walkmesh vertexes
|-
|}
Vertex array are simple.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; background: rgb(255,255,255);" align="center"
! align="center" style="background:rgb(204,204,204)" | Start offset
! align="center" style="background:rgb(204,204,204)" | Size
! align="center" style="background:rgb(204,204,204)" | Value
|-
| 0x00
| 0x02 bytes
| X
|-
| 0x02
| 0x02 bytes
| Y
|-
| 0x04
| 0x02 bytes
| Z
|-
| 0x06
| 0x02 bytes
| Aligment zeros (0x0000)
|}
Each triangle descript like this
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; background: rgb(255,255,255);" align="center"
! align="center" style="background:rgb(204,204,204)" | Start offset
! align="center" style="background:rgb(204,204,204)" | Size
! align="center" style="background:rgb(204,204,204)" | Value
|-
| 0x00
| 0x02 bytes
| A (index of vertex)
|-
| 0x02
| 0x02 bytes
| B (index of vertex)
|-
| 0x04
| 0x02 bytes
| C (index of vertex)
|-
| 0x06
| 0x02 bytes
| Access side 1 (index of triangle or 0xFFFF)
|-
| 0x08
| 0x02 bytes
| Access side 2 (index of triangle or 0xFFFF)
|-
| 0x0A
| 0x02 bytes
| Access side 3 (index of triangle or 0xFFFF)
|-
| 0x0C
| 0x02 bytes
| Unknown flags
|}