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3,140 bytes added, 02:17, 13 April 2010
Save Materia List
Materia is stored as a single-byte index followed by the amount of AP on that instance of Materia stored as an unsigned 24-bit integer.
eskill materia does not use the ap# but the 24 bits as a switch for each skill.
 
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
|+'''Table 1: Materia List (PC)'''
! style="background:rgb(204,204,204)" align="center" | Name
! style="background:rgb(204,204,204)" align="center" | Type
! style="background:rgb(204,204,204)" align="center" | ID
|-
|MP Plus
|Independent
|0x00
|-
|HP Plus
|Independent
|0x01
|-
|Speed Plus
|Independent
|0x02
|-
|Magic Plus
|Independent
|0x03
|-
|Luck Plus
|Independent
|0x04
|-
|EXP Plus
|Independent
|0x05
|-
|Gil Plus
|Independent
|0x06
|-
|Enemy Away
|Independent
|0x07
|-
|Enemy Lure
|Independent
|0x08
|-
|Chocobo Lure
|Independent
|0x09
|-
|Long Range
|Independent
|0x0B
|-
|Mega All
|Independent
|0x0C
|-
|Counter Attack
|Independent
|0x0D
|-
|Slash-All
|Command
|0x0E
|-
|Double Cut
|Independent
|0x0F
|-
|Pre-emptive
|Independent
|0x0A
|-
|Cover
|Independent
|0x10
|-
|Underwater
|Independent
|0x11
|-
|HP <-> MP
|Independent
|0x12
|-
|W-Magic
|Command
|0x13
|-
|W-Summon
|Command
|0x14
|-
|W-Item
|Command
|0x15
|-
|Unknown
|Placeholder?
|0X16
|-
|All
|Support
|0x17
|-
|Counter
|Support
|0x18
|-
|Magic Counter
|Support
|0x19
|-
|MP Turbo
|Support
|0x1A
|-
|MP Absorb
|Support
|0x1B
|-
|HP Absorb
|Support
|0x1C
|-
|Elemental
|Support
|0x1D
|-
|Added Effect
|Support
|0x1E
|-
|Sneak Attack
|Support
|0x1F
|-
|Final Attack
|Support
|0x20
|-
|Added Cut
|Support
|0x21
|-
|Steal As Well
|Support
|0x22
|-
|Quadra Magic
|Support
|0x23
|-
|Steal
|Command
|0x24
|-
|Sense
|Command
|0x25
|-
|Unknown
|Placeholder?
|0X26
|-
|Throw
|Command
|0x27
|-
|Morph
|Command
|0x28
|-
|Deathblow
|Command
|0x29
|-
|Manipulate
|Command
|0x2A
|-
|Mime
|Command
|0x2B
|-
|Enemy Skill
|Command
|0x2C
|-
|Unknown
|Placeholder?
|0X2D
|-
|Unknown
|Placeholder?
|0X2E
|-
|Unknown
|Placeholder?
|0X2F
|-
|Master Command
|Command
|0x30
|-
|Fire
|Magic
|0x31
|-
|Ice
|Magic
|0x32
|-
|Earth
|Magic
|0x33
|-
|Lightning
|Magic
|0x34
|-
|Restore
|Magic
|0x35
|-
|Heal
|Magic
|0x36
|-
|Revive
|Magic
|0x37
|-
|Seal
|Magic
|0x38
|-
|Mystify
|Magic
|0x39
|-
|Transform
|Magic
|0x3A
|-
|Exit
|Magic
|0x3B
|-
|Poison
|Magic
|0x3C
|-
|Demi
|Magic
|0x3D
|-
|Barrier
|Magic
|0x3E
|-
|Unknown
|Placeholder?
|0X3F
|-
|Comet
|Magic
|0x40
|-
|Time
|Magic
|0x41
|-
|Unknown
|Placeholder?
|0X42
|-
|Unknown
|Placeholder?
|0X43
|-
|Destruct
|Magic
|0x44
|-
|Contain
|Magic
|0x45
|-
|FullCure
|Magic
|0x46
|-
|Shield
|Magic
|0x47
|-
|Ultima
|Magic
|0x48
|-
|Master Magic
|Magic
|0x49
|-
|Choco/Mog
|Summon
|0x4A
|-
|Shiva
|Summon
|0x4B
|-
|Ifrit
|Summon
|0x4C
|-
|Ramuh
|Summon
|0x4D
|-
|Titan
|Summon
|0x4E
|-
|Odin
|Summon
|0x4F
|-
|Leviathan
|Summon
|0x50
|-
|Bahamut
|Summon
|0x51
|-
|Kujata
|Summon
|0x52
|-
|Alexander
|Summon
|0x53
|-
|Phoenix
|Summon
|0x54
|-
|Neo Bahamut
|Summon
|0x55
|-
|Hades
|Summon
|0x56
|-
|Typhoon
|Summon
|0x57
|-
|Bahamut ZERO
|Summon
|0x58
|-
|Knights of Round
|Summon
|0x59
|-
|Master Summon
|Summon
|0x5A
|-
|}
== KERNEL.BIN Section 4 Entry ==
During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0FE7).
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