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FF7/PSX/Sound/Code Map

54 bytes added, 15:46, 31 May 2020
m
Separate PsyQ library functions
|void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2)
|Dispatch voice opcodes until the next note or end of track
|-
|0x80036298
|void SpuInit(void)
|Initialize SPU (PsyQ library function)
|-
|0x8003D0C0
|int ResetCallback()
|Initialize all system callbacks (PsyQ library function)
|-
|0x80049948
|unsigned char g_AkaoSeqData[]
|RAM area to load AKAO sequence data
|}
 
== Psy-Q Library Functions ==
 
{| class="wikitable"
! PSX Address
! Declaration
! Description
|-
|0x80036298
|void SpuInit(void)
|Initialize SPU
|-
|0x8003D0C0
|int ResetCallback(void)
|Initialize all system callbacks
|}
112
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