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FF7/PSX/Sound/INSTRx.ALL

4 bytes added, 16:49, 7 June 2020
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At file beginning there is two 32-bit numbers. Counting from 0x10 file offset there is sample data for all instruments. (using term "Instrument" I actually mean serie of ADPCM samples, although in some context I can use term "Sample", "Sound" or "Voice" to describe instrument). All data from INSTR.ALL are loaded by DMA to SPU RAM in one chunk, offset 0x0202.
struct SampleSetAkaoSampleSet
{
uint32_t addr; // transfer destination address (SPU hardware address, between 0x1010 - 0x7ffff)
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