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FF7/PSX/Sound/AKAO sequence

1 byte removed, 12:14, 29 October 2020
Channel Info (size: 4 bytes + 2 bytes * )
{
uint32_t mask; // represents bitmask of used channels in this song
uint32_t uint16_t start_offsets[num_channels]; // offsets to channel opcode data
};
After this bitmask, there is <channels count> offsets to channel opcode data counting from current offset. Each offsets is a relative offset based on the address *next to* the offset itself. (This is a general rule for early versions of AKAO to interpret relative offsets.)
 
=== Channel Commands [AKAO Opcodes] ===
17
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