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FF7/WorldMap Module/Script

94 bytes added, 22:03, 12 September 2021
m
Functions
This table is not complete either.
And finally there is a set of functions which are called when the player enters an area of the steps on a walkmesh triangle that is designated to trigger a script (it is not clear exactly which walkmesh types can trigger this event). Which function is executed depends on the mesh coordinates of the player (0-35, 0-27) as well as the exact walkmesh type that triggered function ID [[FF7/WorldMap_Module#Triangle|from the eventMAP file]]. Each mesh can trigger up to 5 different functions with ids from 0 to 4. In theory there can be more than 2000 unique combinations so no list will be given for these functions :) Fortunately, not all functions need to be implemented, as will become apparent in the next section, functions that do nothing do not need to be implemented at all. Most of the mesh functions handle entering field levels from the world map.
== .ev Format ==
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