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FF7/DamageFormula

145 bytes added, 06:58, 23 October 2008
Damage Formula's description
Prepare Function 0x2
power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);
Damage Function 0x1
 
0xA7:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 0xa + (((number_of_kills / 0x80) * power_modifier) / 0x10)
Damage Function 0x1
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