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m
→Damage Calculations: Woah! Missed that. Makes a big difference.
multiNoSplit = ( ( ( Attack's Target Flags AND Ch ) - 4 ) == 0 ? 1 : 0 )
Base = (Actor's Attack + Actor's Level) * 6
Damage = (512 - Target's Defense) * Base * Attack's Power/ 8192
Damage = Sadness( Damage )
Damage = SplitDamage( Damage, multiNoSplit )
Return Damage
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=Secondary Damage Formulae=