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→Animation Data Section
|style="background:rgb(255,255,255)" | Rotation frames
|}
<cpp>
typedef struct {
u8 flag;
u8 rx, ry, rz;
u8 tx, ty, tz;
u8 unknown; // padding?
} FrameTranslation; // sizeof = 8
</cpp>
<cpp>
typedef struct {
s16 translation;
} StaticTranslation;
</cpp>
== Models Section ==