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u16 byte num_flags; // number of data in block 4 (flags). byte num_control; // number of data in block 5 (control).
→Models Section: yes, it was illogical.
byte num_tri_color; // number of gradated triangles
byte num_quad_color; // number of gradated quads
u16 offset_poly; // Relative offset to ?
u16 offset_texcoord; // Relative offset to ?