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u32 num_models; // Number of models.
u32 texture_pointer; // Pointer to texture data.
u32 unknown_pointer; // "Pointer to something. We copy environment settings for models to where it points." [Edit by Lazy Bastard]: Actually, it looks like this is the buffer size for model textures. When adding a new model to a field, or increasing a model's parts, the last one or two models in the field will likely begin having texture problems. Increasing this value fixes these problems. Even without adding a new model or new parts, decreasing this value causes new model texture problems.
}
</cpp>