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</cpp>
→Models Section
u32 unknown_pointer; // "Pointer to something. We copy environment settings for models to where it points."
}
</cpp>
[Edit by Lazy Bastard]: Actually, it looks like "unknown_pointer" above is the buffer size for model textures. When adding
a new model to a field, or increasing a model's parts, the last one or two models in the field will likely begin having
texture problems. Increasing this value fixes these problems. Even without adding a new model or new parts, decreasing
this value causes new model texture problems.
Which is followed by num_models number of :