Difference between revisions of "FF7/Weapon data"
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my_wiki>NFITC1 (→KERNEL.BIN - Section 6: Weapon data format) |
my_wiki>NFITC1 (→KERNEL.BIN - Section 6: Weapon data format) |
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|style="background:rgb(255,255,255);" colspan="2" | Weapon hit chance (%) | |style="background:rgb(255,255,255);" colspan="2" | Weapon hit chance (%) | ||
|- | |- | ||
− | |style="background:rgb(255,255,255);" align="center" | | + | |style="background:rgb(255,255,204);" align="center" | 0x09 |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,204);" | 1 byte |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID | + | |style="background:rgb(255,255,204);" colspan="2" | Unknown (Modifies sounds, sound bank?) |
+ | |- | ||
+ | |style="background:rgb(255,255,255);" align="center" | 0x0A | ||
+ | |style="background:rgb(255,255,255);" | 1 byte | ||
+ | |style="background:rgb(255,255,255);" colspan="2" | Unknown (always FFh) | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255);" align="center" | 0x0B | ||
+ | |style="background:rgb(255,255,255);" | 1 bytes | ||
+ | |style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (Character Specific) | ||
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x0C | |style="background:rgb(255,255,255);" align="center" | 0x0C | ||
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|style="background:rgb(255,255,204);" align="center" | 0x12 | |style="background:rgb(255,255,204);" align="center" | 0x12 | ||
|style="background:rgb(255,255,204);" | 2 bytes | |style="background:rgb(255,255,204);" | 2 bytes | ||
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF] | + | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF] |
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x14 | |style="background:rgb(255,255,255);" align="center" | 0x14 | ||
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|style="background:rgb(255,255,255);" | Right Linked Slot | |style="background:rgb(255,255,255);" | Right Linked Slot | ||
|- | |- | ||
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255);" align="center" | 0x24 |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255);" | 1 bytes |
− | |style="background:rgb(255,255, | + | |style="background:rgb(255,255,255);" colspan="2" | Normal Hit Sound |
+ | |- | ||
+ | |style="background:rgb(255,255,255);" align="center" | 0x25 | ||
+ | |style="background:rgb(255,255,255);" | 1 bytes | ||
+ | |style="background:rgb(255,255,255);" colspan="2" | Critical Hit Sound | ||
+ | |- | ||
+ | |style="background:rgb(255,255,255);" align="center" | 0x26 | ||
+ | |style="background:rgb(255,255,255);" | 1 bytes | ||
+ | |style="background:rgb(255,255,255);" colspan="2" | Miss Sound | ||
|- | |- | ||
|style="background:rgb(255,255,255);" align="center" | 0x27 | |style="background:rgb(255,255,255);" align="center" | 0x27 |
Revision as of 01:34, 8 November 2008
KERNEL.BIN - Section 6: Weapon data format
This section contains the weapon data. Each weapon attribute is 44 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Target flags | |
0x01 | 1 byte | Unknown (animation id?) [Always 0xFF] | |
0x02 | 1 byte | Damage calculation | |
0x03 | 1 byte | Unknown [Always 0xFF] | |
0x04 | 1 byte | Weapon Attack | |
0x05 | 1 byte | Status Attack (index of status bit) | |
0x06 | 1 byte | Materia growth rate | |
0x07 | 1 byte | Critical hit chance (%) | |
0x08 | 1 byte | Weapon hit chance (%) | |
0x09 | 1 byte | Unknown (Modifies sounds, sound bank?) | |
0x0A | 1 byte | Unknown (always FFh) | |
0x0B | 1 bytes | Weapon Model ID (Character Specific) | |
0x0C | 2 bytes | Unknown (camera movement?) [Aways 0xFFFF] | |
0x0E | 2 bytes | Equip Mask | |
0x0001 | Equipable on Cloud | ||
0x0002 | Equipable on Barret | ||
0x0004 | Equipable on Tifa | ||
0x0008 | Equipable on Aeris | ||
0x0010 | Equipable on Red XIII | ||
0x0020 | Equipable on Yuffie | ||
0x0040 | Equipable on Cait Sith | ||
0x0080 | Equipable on Vincent | ||
0x0100 | Equipable on Cid | ||
0x0200 | Equipable on Young Cloud | ||
0x0400 | Equipable on Sephiroth | ||
0x10 | 2 bytes | Attack Element | |
0x12 | 2 bytes | Unknown [Always 0xFFFF] | |
0x14 | 4 bytes | Increase Stat Type | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x18 | 4 bytes | Stat Amount Increased (Based on IT) | |
0x1C | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x01 | Empty Unlinked Slot (not used) | ||
0x02 | Empty Left Linked Slot (ultimate weapons slots) | ||
0x03 | Empty Right Linked Slot (ultimate weapons slots) | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x24 | 1 bytes | Normal Hit Sound | |
0x25 | 1 bytes | Critical Hit Sound | |
0x26 | 1 bytes | Miss Sound | |
0x27 | 1 byte | Impact effect id | |
0x28 | 2 bytes | Special attack flags [Always 0xFFFF] | |
0x2A | 1 byte | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
0x2B | 1 byte | Unknown [Always 0xFF] |