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→KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,204);" colspan="2" | Unknown (Modifies sounds, sound bank?)
|-
|style="background:rgb(255,255,255204);" align="center" | 0x0A|style="background:rgb(255,255,255204);" | 1 byte|style="background:rgb(255,255,255204);" colspan="2" | Unknown (always FFh)
|-
|style="background:rgb(255,255,255);" align="center" | 0x0B
|style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (Character Specific)
|-
|style="background:rgb(255,255,255204);" align="center" | 0x0C|style="background:rgb(255,255,255204);" | 2 bytes|style="background:rgb(255,255,255204);" colspan="2" | Unknown (camera movement?) [Aways 0xFFFF]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E
|style="background:rgb(255,255,255);" align="center" | 0x18
|style="background:rgb(255,255,255);" | 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Amount Increased (Based on ITabove)
|-
|style="background:rgb(255,255,255);" align="center" | 0x1C
|-
|style="background:rgb(255,255,255);" | 0x01
|style="background:rgb(255,255,255);" | Empty Unlinked Slot (not usedno growth-equips)
|-
|style="background:rgb(255,255,255);" | 0x02
|style="background:rgb(255,255,255);" | Empty Left Linked Slot (ultimate weapons slotsno growth-equips)
|-
|style="background:rgb(255,255,255);" | 0x03
|style="background:rgb(255,255,255);" | Empty Right Linked Slot (ultimate weapons slotsno growth-equips)
|-
|style="background:rgb(255,255,255);" | 0x05