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→KERNEL.BIN - Section 6: Weapon data format
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|style="background:rgb(255,255,255);" align="center" | 0x2A
|style="background:rgb(255,255,255);" | 1 byte2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask (If the following bits are 0)
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="34" |
|style="background:rgb(255,255,255);" | 01h
|style="background:rgb(255,255,255);" | Can be sold
|style="background:rgb(255,255,255);" | Can be used in Menu Out of Battle
|-
|style="background:rgb(255,255,204);" align="center" | 0x2B|style="background:rgb(255,255,204);" | 1 byte|style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]Other values have no effect
|}