Difference between revisions of "FF8/Field/Script/Opcodes/023 JUMP"

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(Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :''Speed in fr...")
(No difference)

Revision as of 08:35, 30 January 2014

  • Opcode: 0x023
  • Short name: JUMP
  • Long name: Jump to location

Argument

Walkmesh triangle ID.

Stack

XCoord
YCoord
Speed in frames?
JUMP

Description

Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.