Difference between revisions of "FF8/Field/Script/Opcodes/023 JUMP"
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my_wiki>Shard (Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :''Speed in fr...") |
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* Long name: Jump to location | * Long name: Jump to location | ||
− | ==== Argument ==== | + | ==== Argument ==== |
Walkmesh triangle ID. | Walkmesh triangle ID. | ||
− | ==== Stack ==== | + | ==== Stack ==== |
− | |||
− | |||
− | |||
− | |||
− | ==== Description ==== | + | : ''XCoord'' |
+ | : ''YCoord'' | ||
+ | : ''Speed in frames?'' | ||
+ | : '''JUMP''' | ||
+ | |||
+ | ==== Description ==== | ||
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk. | Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk. |
Latest revision as of 05:23, 23 May 2019
- Opcode: 0x023
- Short name: JUMP
- Long name: Jump to location
Argument
Walkmesh triangle ID.
Stack
- XCoord
- YCoord
- Speed in frames?
- JUMP
Description
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.