Difference between revisions of "FF8/Field/Script/Opcodes/023 JUMP"

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(Created page with "* Opcode: '''0x023''' * Short name: '''JUMP''' * Long name: Jump to location ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :''Speed in fr...")
 
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* Long name: Jump to location
 
* Long name: Jump to location
  
==== Argument ====
+
==== Argument ====
  
 
Walkmesh triangle ID.
 
Walkmesh triangle ID.
  
==== Stack ====
+
==== Stack ====
:''XCoord''
 
:''YCoord''
 
:''Speed in frames?''
 
:'''JUMP'''
 
  
==== Description ====
+
: ''XCoord''
 +
: ''YCoord''
 +
: ''Speed in frames?''
 +
: '''JUMP'''
 +
 
 +
==== Description ====
  
 
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.
 
Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.

Latest revision as of 05:23, 23 May 2019

  • Opcode: 0x023
  • Short name: JUMP
  • Long name: Jump to location

Argument

Walkmesh triangle ID.

Stack

XCoord
YCoord
Speed in frames?
JUMP

Description

Makes this entity move from its current position to the given coordinates. I'm 99% positive that the last parameter is the speed of the jump. JUMP is only used in three places in the entire game: Twice in Dollet when the two Galbadian soldiers jump off the bridge, and once in Caraway's mansion when Irvine jumps from the chair over the desk.