Difference between revisions of "FF9"
my_wiki>Obesebear |
(Add a link to sound page) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 49: | Line 49: | ||
This chunk contains pointers to other DB structures. | This chunk contains pointers to other DB structures. | ||
− | + | =[[FF9/WorldMap|WorldMap]]= | |
− | + | =[[FF9/CharTables|Character Tables]]= | |
− | + | ==[[FF9/CharTables#Character_Table_for_EU_.26_US_version|European & US Tables]]== | |
− | + | ==[[FF9/CharTables#Character_Table_for_JP_version|Japanese Table]]== | |
− | + | ==[[FF9/CharTables#Kanji_Table_A|Kanji Table A]]== | |
− | + | ==[[FF9/CharTables#Kanji_Table_B|Kanji Table B]]== | |
− | ==Tools and Patches | + | =Sound= |
+ | * [[FF9/Sound|Sound]] | ||
+ | |||
+ | =Tools and Patches= | ||
* [[FF9/Tools|Tools and Patches]] | * [[FF9/Tools|Tools and Patches]] |
Latest revision as of 05:08, 11 July 2020
Contents
- 1 Final Fantasy 9 Information
- 2 Disk IMG Format
- 2.1 Image Root Directory
- 2.2 Image Sub Directory
- 2.3 Directories and data
- 2.4 File Cluster Information
- 2.4.1 Chunk 0x02: 3D Model data
- 2.4.2 Chunk 0x03: 3D Animation
- 2.4.3 Chunk 0x04: Image data(TIM`s)
- 2.4.4 Chunk 0x05: Scripts
- 2.4.5 Chunk 0x0A: Field tiles
- 2.4.6 Chunk 0x0B: Field walkmesh
- 2.4.7 Chunk 0x0C: Battle scenes
- 2.4.8 Chunk 0x12: Contain CLUT and TPage for models
- 2.4.9 Chunk 0x1B: Pointers to other 'DB'
- 3 WorldMap
- 4 Character Tables
- 5 Sound
- 6 Tools and Patches
Final Fantasy 9 Information
Since there isn't a PC version of this game all information relates to the PS1.
Disk IMG Format
The game information is contained in a single file on the CD-ROM named FF9.IMG with each disk containing a file named this. FMV movies are stored in sub directories on the disk.
Image Root Directory
The IMG file begins with a root directory that has a list of file counts and sectors.
Image Sub Directory
Some directory entries contain subdirectories.
Directories and data
What contains directories and for what contain files
Directory '0'
Directory '1'
File Cluster Information
Some of the files are actually data clusters that contain multiple information these files begin with the hexadecimal number 0xDB.
Chunk 0x02: 3D Model data
This chunk contains 3D model information: vertices, quads, triangles, texture mapping coordinates...
Chunk 0x03: 3D Animation
This chunk contains animation sequences for 3d models...
Chunk 0x04: Image data(TIM`s)
This chunk contains tim-images...
Chunk 0x05: Scripts
This chunk contains scripts files...
Chunk 0x0A: Field tiles
This chunk contains information about field tiles and field camera parameters...
Chunk 0x0B: Field walkmesh
This chunk contain field walkmesh data...
Chunk 0x0C: Battle scenes
This chunk contain battle scenes geometry...
Chunk 0x12: Contain CLUT and TPage for models
This chunk contains CLUT and TPage info for models.
Chunk 0x1B: Pointers to other 'DB'
This chunk contains pointers to other DB structures.