Difference between revisions of "FF9/Dirs/01"
my_wiki>Zidane |
m (4 revisions imported) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
'''Files:''' | '''Files:''' | ||
---- | ---- | ||
− | 00 : ??????? | + | 00 : ???????? |
01 : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)]. | 01 : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)]. | ||
Line 9: | Line 9: | ||
02 : GameOver TIM | 02 : GameOver TIM | ||
− | 03 : ??????? | + | 03 : ???????? |
04 : TIM | 04 : TIM | ||
− | 05 : ??????? | + | 05 : ???????? |
Line 19: | Line 19: | ||
Contains 13 character faces. Each face - it`s image 32x46 pixels. | Contains 13 character faces. Each face - it`s image 32x46 pixels. | ||
− | |||
Structure for each face are: | Structure for each face are: | ||
− | |||
> 0x100 bytes for 16bit pallate (256 colors) | > 0x100 bytes for 16bit pallate (256 colors) | ||
− | |||
> 32*46 = 0x5C0 bytes (8 bit indexed mode) | > 32*46 = 0x5C0 bytes (8 bit indexed mode) | ||
Line 30: | Line 27: | ||
Each image splitted to two parts. | Each image splitted to two parts. | ||
+ | Sizes of each parts are 160x224 pixels, and used 16bit color mode. | ||
+ | Each part size in bytes are 160 * 224 * 2 = 0x11800 byte | ||
+ | |||
+ | |||
+ | 11 : ???????? | ||
+ | |||
+ | 12 : Titel Screen Tim images, not 'DB' structure | ||
+ | |||
+ | > 4 bytes for image count | ||
+ | > pointers from current position, each 4 bytes. | ||
+ | |||
+ | |||
+ | 13 : ???????? | ||
+ | |||
+ | 14 : 4bit colors indexed image with pallate, not tim. | ||
+ | |||
+ | > pallates(~20 count or less) starts from 0x08 | ||
+ | > image starts from 0x280 byte, and has 256 pixels width | ||
+ | |||
+ | |||
+ | 15 : ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized. | ||
+ | |||
+ | 16 : ???????? | ||
+ | |||
+ | 17 : ???????? structure similar '16' file | ||
+ | |||
+ | 18 : ???????? | ||
+ | |||
+ | 19 : empty file | ||
+ | |||
+ | 20 : Tetra Master Graphics (TIMS) | ||
+ | |||
+ | > Sector Structure: | ||
+ | > 4 bytes start sector (each sector 0x800 bytes) | ||
+ | > 4 bytes size in sectors | ||
+ | |||
+ | |||
+ | 21 : contain characters faces, DB structured file. [0x00 type] | ||
+ | |||
+ | > DB structure where are useless, becouse from 0x18 file are similiar to '06' file. | ||
+ | |||
− | + | 22 : contain music, DB structured [0x09 type], AKAO. | |
+ | |||
+ | 23 : sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO | ||
+ | |||
+ | 24 : world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types]. | ||
+ | |||
+ | 25 : some of AKAO, DB structured [0x07, 0x09 types]. | ||
+ | |||
+ | 26 : DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts". | ||
+ | |||
+ | 27 : System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types]. | ||
+ | |||
+ | 28 : DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types]. | ||
+ | |||
+ | 29 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island. | ||
+ | |||
+ | 30 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images. | ||
+ | |||
+ | 31 : DB Structured [0x04 type], 4 TIM-images: big images with characters. | ||
+ | |||
+ | 32 : DB Structured [0x04 type], 4 TIM-images: big images with characters. | ||
+ | |||
+ | 33 : DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images. | ||
− | + | 34 : DB Structured [0x14 type]. |
Latest revision as of 05:25, 23 May 2019
Contain system files and system-images.
Files:
00 : ????????
01 : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
02 : GameOver TIM
03 : ????????
04 : TIM
05 : ????????
06 : Characters face`s:
Contains 13 character faces. Each face - it`s image 32x46 pixels. Structure for each face are: > 0x100 bytes for 16bit pallate (256 colors) > 32*46 = 0x5C0 bytes (8 bit indexed mode)
07-10: "Change disk" images, not TIM:
Each image splitted to two parts. Sizes of each parts are 160x224 pixels, and used 16bit color mode. Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
11 : ????????
12 : Titel Screen Tim images, not 'DB' structure
> 4 bytes for image count > pointers from current position, each 4 bytes.
13 : ????????
14 : 4bit colors indexed image with pallate, not tim.
> pallates(~20 count or less) starts from 0x08 > image starts from 0x280 byte, and has 256 pixels width
15 : ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.
16 : ????????
17 : ???????? structure similar '16' file
18 : ????????
19 : empty file
20 : Tetra Master Graphics (TIMS)
> Sector Structure: > 4 bytes start sector (each sector 0x800 bytes) > 4 bytes size in sectors
21 : contain characters faces, DB structured file. [0x00 type]
> DB structure where are useless, becouse from 0x18 file are similiar to '06' file.
22 : contain music, DB structured [0x09 type], AKAO.
23 : sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO
24 : world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
25 : some of AKAO, DB structured [0x07, 0x09 types].
26 : DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".
27 : System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].
28 : DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
29 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.
30 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.
31 : DB Structured [0x04 type], 4 TIM-images: big images with characters.
32 : DB Structured [0x04 type], 4 TIM-images: big images with characters.
33 : DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.
34 : DB Structured [0x14 type].